Sketchup SubD to 3dmax quads

Hi everyone i bring you a new quick tip if you want to reuse your subD assets modeled in sketchup and use them into 3dmax this is your sketchupo subD finished asset right click mouse button and save the component as version 8 Import your model in 3dmax Here is your triangulated mesh Go to graphite modelling tools bar and convert it to a editable poly then go to the Geometry All and choose Quadrify All And voilà here is your 3dmax quad mesh, so you can select rings and loops, and edit as you do normally in 3dmax Also you can use/ add modifiers as shell or Turbosmooth have fun thanks David

Sketchup to 3dmax , with project updates

Hi all! Today I bring you a quick tutorial , for exporting a model from sketchup to max , and how to deal when there are updates to the model (you know those clients).... So let's start, We have this as a original model, for exportation you better save it as sketchup8 version open 3dmax and choose import option make sure you have front/back face materials unchecked so here we are this is the standard and easiest way to import from SketchUp *notice that some faces came without textures, this is becouse before exporting you need to make sure all your model is with front faces looking to the camera ( positive normals) Anyway, once fixed, we recive a notification that there has been some chang

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