Sketchup SubD to 3dmax quads

Hi everyone i bring you a new quick tip if you want to reuse your subD assets modeled in sketchup and use them into 3dmax

this is your sketchupo subD finished asset

right click mouse button and save the component as version 8

Import your model in 3dmax

Here is your triangulated mesh

Go to graphite modelling tools bar and convert it to a editable poly

then go to the Geometry All and choose Quadrify All

And voilà here is your 3dmax quad mesh, so you can select rings and loops, and edit as you do normally in 3dmax

Also you can use/ add modifiers as shell

or Turbosmooth

have fun



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