Sketchup SubD to 3dmax quads

Hi everyone i bring you a new quick tip if you want to reuse your subD assets modeled in sketchup and use them  into 3dmax

 this is your sketchupo subD finished asset


 right click mouse button and save the component as version 8




Import your model in 3dmax



Here is your triangulated mesh




Go to graphite modelling tools bar and convert it to a editable poly



 then go to the Geometry All and choose Quadrify All


 And voilà here is your 3dmax quad mesh,  so you can select rings and loops, and edit as you do normally in 3dmax


 Also you can use/ add modifiers as shell

 or Turbosmooth

 have fun






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